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- //Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
- Ammo 400 20 10 0
- //Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
- Aggression 5 3 7 7
- Daytime
- //Nightime
- Crosshair
- //Artillery
- //Bombers
- //AltGun
- AltGun2
- //AltCannon
- /*** TANK (maximum 12) ***/
- Object TANK
- Delay 200
- ObjectInc
- Delay 400
- ObjectInc
- Delay 600
- ObjectInc
- Delay 800
- ObjectInc
- Delay 1000
- ObjectInc
- Delay 1000
- /*** APC (maximum 4, soldiers 6) basic ***/
- Object APC1
- Delay 2000
- ObjectInc
- Delay 2000
- South
-
- /*** APC (maximum 4, soldiers 6) gun turret ***/
- Object APC2
- Delay 2000
- ObjectInc
- Delay 1000
- ObjectInc
- Delay 2000
- South
-
- /*** APC (maximum 4, soldiers 6) missile turret ***/
- /*** JET (maximum 16) ***/
- /*** BOMBER (maximum 9) ***/
- /*** COBRA (maximum 12) ***/
- Object COBRA
- ObjectInc
- Delay 400
- ObjectInc
- Delay 800
- ObjectInc
- Delay 2000
- ObjectInc
- Delay 2000
- ObjectInc
- Delay 2000
- /*** CH53 (maximum 8, soldiers 6) ***/
- /*** C130 (maximum 8, soldier 0-12) ***/
- Object C130
- Delay 800
- hdrop 1
- adrop 1
- mdrop 1
- pdrop 1
- ObjectInc
- Delay 900
- troops1 8
- mdrop 2
- pdrop 2
- Far
- passes 1
- ObjectInc
- Delay 1000
- troops1 8
- hdrop 2
- adrop 2
- passes 1
- South
-
- End
-